That’t right survivalist yet another patch from the Fun Pimps has made it our way. What do they have in store for everyone well actually quite a bit from bug fixes to being able to collect murky water in a tin can and distill it to drinking water with a stick on the camp fire. This is quite useful to have in game since acquiring a cooking pot is not always an easy task. There are also several new icons added to give that game a little fresher look.  Well as always the full patch notes are included below hope you enjoy.

 

Official Alpha 10.2 Release Notes

Added

  • Added Custom icon color tinting property for item icons
  • Added murky water can now be collected in old empty cans you find everywhere.
  • Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained
  • Added canned water can be turned into scrap metal
  • Added Forge Ahead Book icon
  • Added items and icons for red, brown, and black denim pants

Changed

  • Changed it so torches can be placed anywhere like before
  • Changed it so breaking a wall torch drops nothing
  • Changed log to not contain any passwords
  • Changed log on startup when parsing serverconfig fails
  • Changed concrete dries slower
  • Changed log to not contain any passwords
  • Changed log on startup when parsing serverconfig fails
  • Changed removed recipe for wall bracket, it is no longer needed
  • Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.
  • Changed planted trees now only grow on ground with a fertile level > 0
  • Changed updated EAC files
  • Changed prefab menu is now only accessible in edit or debug mode
  • Changed increased heat map settings for animal gore
  • Changed the particle effects on the forge, campfire and torches for better performance
  • Changed the forest biome decorations for better performance
  • Changed UMA-based screen checking for dedicated servers to disabled
  • Changed removed command “spawnwanderinghorde”
  • Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes
  • Changed air drops now drop military weapons and parts, rare books and valued medicines
  • Changed lowered weight of reinforced metal siding
  • Changed torches so they can be picked up once placed on a wall and fixed translation

Fixed

  • Fixed player texture rebuilding when swapping resolution and/or fullscreen
  • Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds
  • Fixed reading doubles from files independent of locale
  • Fixed error when opening creative menu when there are no group files
  • Fix map not loading bug
  • Fixed Null ref in HandleDirtyUpdate
  • Fixed texture rebuild was happening when window was not in focus instead of waiting
  • Fixed EAC was not used on dedicated servers since 10.1
  • Fixed server browser does not show favorites + history servers if they are not public
  • Fixed 3rd person body colliders for better hit detection of projectile weapons
  • Fixed missing sniper rifle trigger housing mold recipe
  • Fixed Animator.GotoState errors on hatches
  • Fixed NullRefException in GameManager.RequestToSpawnPlayer()
  • Fixed problem that zombie dog was hard to hit
  • Fixed problems with Navezgane Diersville basements and overlapping light poles at  gas stations
  • Fixed the prefab menu is longer accessible in normal game modes
  • Fixed forge producing NullRef when first firing up
  • Fixed zombie cop attacking and animation broken
  • Fixed Alpha channel for crafting output was being overridden by custom tint
  • Fixed Alpha channel for crafting preview was being overridden by custom tint
  • Fixed Alpha channel for campfire output preview was being overridden by custom tint
  • Fixed Alpha channel for forge output preview was being overridden by custom tint
  • Fixed splint buff never goes away
  • Fixed icons and translations for all pants and tanktops

Known Issues

  • Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
  • When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
  • Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
  • Animals and zombies will occasionally spawn and fall through the world
  • Cars are sometimes sunk down into the world
  • Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow

 

provided by 7 Days to die