So back in early May of this year there was some buzz that Chuck E Cheese, one of the leading companies in children’s entertainment, would begin testing the Oculus Rift is several of its locations (Dallas, San Diego, and Orlando Markets). President Roger Cardinale said “Kids today have unprecedented access to game consoles and tablets our challenge is to deliver an experience not available at home and there is no doubt virtual reality does just that. Oculus Rift is the next frontier in the gaming industries and were thrilled to say its part of the Chuck E Cheese line up.”
The first opportunity for the Oculus Rift was to be used in the Chuck E Cheese ticket blaster experience. Kids would strap on the Oculus in a virtual wind tube blowing around tickets. The kids would then be able to virtually catch them and those digital tickets would then be traded for real tickets after the game was over. The Oculus would use head movement tracking to make the system work.
In a bit of unfortunate news, because of the possibility of seizures or epileptic fits, Chuck E Cheese has pulled all of its testing with the Oculus Rift until further notice. They simply stated that “It is just too high of a risk for injuries at this current juncture and we are not ready to take that kind of risk.”
I am glad to see they are taking this approach, not that I am against the use of the Oculus in any shape or form, but since the child is locked inside a tube the risk of falling and getting injured is too great. Hopefully with time and a little more testing we will see virtual reality make its way back to Chuck E Cheese but for now we have pizza, skytubes and good old arcade games.