With rumors of poor graphics swirling around the internet thanks to a certain article on Kotaku.com, the record should be set straight – Rollercoaster Tycoon does not, and I quote “Look like shit.” This is a misrepresentation of a game with a grand scale, and is insulting to a developer that put in years of work making the RCT series better than ever.

Way back in September we gave you a first look at Rollercoaster Tycoon: World after sitting down with a live and very real Alpha version of Rollercoaster Tycoon which we found very impressive. Showcasing a grander scale and cooperating parks, RCT: World is bigger and better than ever, and the article as written by Kotaku.com is simply a shameful smiting of a solid video game with respectable graphics. Here’s what I’m talking about:

Over on Kotaku, editor Luke Plunkett showcased this split pair of screenshots from Atari’s latest trailer as the picture of the overall product that is Rollercoaster Tycoon.

Comparing a single frame of a trailer with the likes of Rollercoaster Tycoon 3, Kotaku set out to impress that RCT:W is going to portray a weak look in the graphics department, but as we can see in the screenshots Atari provided us many builds ago, that’s simply false.

As you can plainly see, the new Rollercoaster Tycoon title will be visually clean and will not reflect that of a single screenshot from an extended trailer they produced way back in August of last year. We had our hands on the same trailer, in its lesser cut back then and the hands-on experience felt better than this hype video with a grander park experience, more people in the park and a much more robust park building engine.

Rollercoaster Tycoon: World wouldn’t even have to tote a fantastic graphics engine, though it’s certainly not as bad as Kotaku is portraying – the game will carry itself on refined and spectacular rollercoaster building. That’s what you bought the games for back in 2004, and in 2015 RCT:W will be more intuitive and more fantastic than ever. If you need more proof than my own words, get back with us in a few months or read up on our first impressions right now because Rollercoaster Tycoon: World may be all we’re playing.

UPDATE: We here at PowerLeveled are currently in contact with Atari as they close out their interactions at the Game Developers Conference this week. We’ve sent them a Q&A regarding the graphics, which engine they are using currently and more. We’ll keep you posted as this information clears up and hope to bring you something more to look forward to.