Square Enix will divide the Final Fantasy 7 Remake into multiple parts; the game will be too big for just one.
“It’s going to be multi-part because when we considered fully remaking Final Fantasy 7 in PS4 quality, and as we look over much of it, we estimated the volume to be beyond what could be fit in one entry,” explained Nomura.
As with any remake, it’s important to capture key moments of the first project to give players fan-service without losing the magic with new additions. It’s also important to try to re-imagine a lot of things to give the audience a new experience.
This is not an uncommon practice for major Final Fantasy games. I can distinctly remember playing FFIX and having at least a thousand discs come spilling out of the jewel case. I am confident that this splitting up of the content will only add the the game’s quality.
Kitase also announced, the remake is being developed in Unreal Engine 4. This was today confirmed by Epic Games in a press release. This clues us in to the fact that unlike the original, the action will take on a much more fluid feel like what can be seen in the gameplay teaser.