With a classic SimCity feeling in a world corrupted by our modern expectations of the “Sim” genre, Cities: Skylines brought back what we know and love, selling through 250,000 copies in the process.
Having completed this feat in just one day, digital and retail copies sold well on the Tuesday release, including pre-orders to the tune of 250k across PC, Linux and MAC. Published by Paradox Interactive, Developed by Colossal Order, Cities: Skylines produced the fastest sales figures ever under the Paradox brand. Being more in tune with modding and more detailed in design, Cities: Skylines reaches back to the classic SimCity with a larger city feeling, more management options and less disaster.
Here’s what Paradox CEO Fredrik Wester had to say about the SimCity competitor:
“We would like to offer our deepest and heartfelt thanks to the community for their passionate support and to let them know that we are committed to supporting this wonderful game for years to come.”
“We knew that we had a great game on our hands and so to be able to continue to provide fans of the game with a multitude of new content for it going forward is fantastic.”
“Our congratulations and thanks must also go to developer Colossal Order for making what is being widely described as the new benchmark of the city building genre. We have forged a strong partnership with them over a number of years through the release of Cities in Motion and Cities in Motion 2, and I am happy to see such a talented team now being widely applauded for their unmatched passion and skill.”
If you’re into city building and would like to know more about Cities: Skylines, have a look at their perfect 10 score on their Steam Store page and see for yourself if Skylines is truly the better simulation title.