Releasing just ahead of the first days in May, the sixth patch of Season 5 features load of fresh updates across multiple characters worth taking a look at. Following our own path, we here at PowerLeveled base our tier list on a four tier, statistically-backed system. These ratings are driven by kill-death, win-loss and pick-ban ratios.
Click here to skip to the Nerf Tier
As of patch 5.8, here are the major changes that we’re looking at:
It has been a few weeks since League of Legends updated, after an extended patch cycle that updated only one time much earlier in April. Coming down on 4/29, patch 5.8 we can enjoy new Quick Cast changes to accommodate less errors, including easy toggles for those who like to swap around. Here’s the official quote from Riot on the matter:
TOGGLES, TOGGLES EVERYWHERE There are two toggles at the bottom of the key bind menu – one that enables Quick Cast with Range Indicators on all keys bound by the quickbind UI (that fancy thing at the top of the menu), and one that makes it so that if you’re holding down one quick cast key and press a second key, it will immediately fire the first ability.
KEYBINDS, KEYBINDS EVERYWHERE You can now individually bind keys to be Quick Cast with a Range Indicator, but it requires you to manually bind each that you want (we couldn’t get it stuffed into the quickbind hotkey UI without some considerable recombobulations)
NEW – WHO AIMS WITH THE EDGE OF THE MAP? Added a new option “Disable HUD Spell Click,” where abilities can now be aimed through the HUD unless the ability can normally be aimed through self / ally portraits. Technically this doesn’t affect the mini-map but we’re rolling out a second change below…
WELL THIS IS AWKWARD Fixed a bug where a player would misfire their ability in a different direction if their cursor landed on the minimap. Generally speaking, short-range abilities should no longer be affected by having your cursor on the minimap.
Darius did not seem to get the improvement that was expected from last patch, and he actually saw a small tier drop. This could change dramatically as more people play him, but we are going to keep watching for now. Ryze had the largest change this week, involving a major rework to his passive and moving a few things around on his skills. Taking a small base mana regeneration nerf in exchange for better mana regeneration scaling in addition to a small armor growth nerf was the extent of the character changes. Ryze no longer has his old passive and instead gains stacks of arcane mastery for 12 seconds stacking up to 5. At 5 stacks, Ryze gains a shield with scaling amounts of time and power depending on how what level his ultimate is. During the shield’s up-time casting any further spells causes the cooldown of any of his other spells to be reduced by the cooldown of his Q. This means that once that 4th stack is gained, it is smarter to spend a second to gain the cooldowns of your abilities back before using the 5th spell and firing the non-stop Ryze barrage that he is well known for. Ryze suffered small nerfs to his damage on his abilities in light of this passive change in order to keep him relatively in check. His passive cooldown reduction from his Q was moved to his ultimate.
Ahri lost a lot of her major stopping power against unstoppable ultimates such as Vi’s “Assault and Battery” and Malphite’s “Unstoppable Force”. This makes it so that she can no longer interrupt the ability mid-dive and mitigate all of the damage and disruption that it would cause. Bard received small amounts of love with an experience scaling on his chimes as well as a safe zone of not spawning in enemy jungle within the first 5 minutes of the game. Moving on to Blitzcrank, let’s be honest about something. Last week, the change to Blitzcrank has made him tank in viability and overall supporting power. It was intended as a short burst of speed to catch up with targets without being the old and abused ability which was essentially a movement bonus for boots. Instead, it turned Blitzcrank, the rolling golem that gathered no rust, into a tiny burst of speed and then a patch of molasses. This left a huge measure of exploitation in counterplay for Blitzcrank in addition to the normal engage after his pull was down. Riot tried to relieve this pressure by enabling the speed boost to decay slower as well as not letting the boost fall below 10% within the 5 seconds of initial use. This might turn around his decay, but in our opinion the damage to this golem’s iron heart has already been done.
Dr. Mundo received a small quality of life buff to his laning phase. Last hitting minions or champions with his cleaver gives him all of the health cost back as opposed to only the normal 50%. Riot was aiming to allow for less strain on health costs at early levels for the big guy so that he may go where he pleases. Graves is receiving a small buff to his bread and butter ability, the buckshot. Decreasing the damage overall from each individual bullet, yet increasing the amount of damage allowed when getting hit by all 3 bullets allows for the close up in your face action that Graves is all about. Being one of the only ADC casters in the game, this will really help his nuking power. Jinx has been a terror of the bottom lane for quite some time. Whether it be laughing maniacally at you from afar, or killing you up close and then speeding away, Jinx does it all. Or shall we say did it all. Reducing the up close damage of her ultimate while keeping the distance damage the same is Riot’s way of saying that in order to catch this bandit, you should get up in her face.
Nunu and Mordekaiser received small buffs with the self cast of their abilities allowing it to also target the closest ally in range when available. Pantheon was added to the list of ultimates deserving of an “On my way” ping. No more blind “Man-Jumps of Death”. Sion’s shield was tearing up the jungle a little too easily. This has been reduced to a scaling health% back up to the normal amount based on the level of the ability and an increase in the time allowed to detonate it which will slow his clear time by a small amount. Yasuo received a large buff to his shield in the early game and a small amount in the late game. So as not to let Yasuo “hyper carry” his way to nerf tier, Riot also decreased the effectiveness at which the shield is gained. Since Yasuo is all about the quick get in and out engagement this will only be considered a buff to most of the players. In our opinion, Yasuo will turn back into a mid lane terror, and we will keep an eye out to make sure that the wind doesn’t get too carried away with this one.
Another interesting thing of note is that we are seeing the fall of support characters without huge late game potentials in solo queue. Champions that lack the late game lock down such as Leona or Morgana are becoming used more and more to extend games and push to victory. Even support Brand, who takes a while to get going, is making a showing in Strong Tier because of the late game damage potential and high amounts of team shred for little effort applied. A good support can carry a bad attack damage carry to victory. As the game continues to revolve around Jinx for the mean time. These champions will only get stronger. Next week will be the tell on whether or not Jinx will continue to sit on her “Iron Throne”. Winter is coming.
As we get close out April, we’ve covered the details as to the how and why champions in Average Tier through Nerf got where they are in our full anthology of posts. New changes are bolded below.
Down from Effective Tier: Darius, Kennen, Mordekaiser, Nidalee, Teemo, Volibear, Xerath, Taric, Thresh, Corki, Kog’Maw, Malphite, Rammus
Added: Kennen (Support)
• Top Lane: Morgana, Shen, Warwick, Maokai, Teemo, Azir, Renekton, Kha’Zix, Gragas, Akali, Talon, Olaf, Master Yi, Darius, Dr. Mundo, Shyvana, Volibear, Kassadin, Lissandra, Mordekaiser, Ryze, Vayne, Rammus, Jax, Gnar, Yasuo, Alistar, Karma, Vladimir, Leblanc, Kennen, Jayce, Nunu, Elise, Yorick, Soraka, Nidalee, Urgot, Zac, Trundle
• Jungle: Kha’Zix, Diana, Wukong, Olaf, Lee Sin, Nocturne, Shyvana, Master Yi, Rengar, Elise, Zed, Malzahar, Leona, Shen, Pantheon, Malphite, Dr. Mundo, Jarvan IV, Xin Zhao, Shaco, Darius, Vi, Aatrox, Rammus, Warwick, Nidalee, Rek’Sai, Hecarim, Riven, Tryndamere, Jax, Garen, Trundle, Zac, Fizz
• Mid-Lane: Pantheon, Sejuani, Malphite, Akali, Tristana, Azir, Ezreal, Syndra, Xerath, Orianna, Fizz, Kassadin, Jarvan IV, Lissandra, Mordekaiser, Fiora, Leblanc, Sona, Kha’Zix, Viktor, Jayce, Master Yi, Nidalee, Gragas, Riven, Fiddlesticks, Elise, Janna, Urgot, Soraka, Teemo
• AD Carry: Twisted Fate, Kog’Maw, Caitlyn, Kennen, Twitch, Corki, Urgot, Vayne, Varus, Ezreal, Quinn, Lucian, Tristana
• Support: Maokai, Bard, Anivia, Nunu, Taric, Volibear, Zilean, Kayle, Teemo, Lee Sin, Syndra, Gangplank, Thresh, Elise, Orianna, Shen, Poppy, Nidalee, Lissandra, Veigar, Galio, Yorick, Leblanc, Annie, Lux, Vel’Koz, Zyra, Karma, Kennen
Down from Strong Tier: Malphite, Cho’Gath, Lux, Blitzcrank, Graves, Ahri
Up to the Effective Tier: Cho’Gath, Galio, Garen, Xin Zhao, Vladimir, Alistar, Lulu, Evelynn, Kayle, Poppy, Ryze, Yasuo
• Top Lane: Diana, Galio, Jarvan IV, Fiora, Xin Zhao, Aatrox, Garen, Cho’gath, Rumble, Lee Sin, Kayle, Viktor, Swain, Fizz, Udyr, Singed, Vi, Quinn, Malphite, Tryndamere, Poppy, Lulu, Heimerdinger
• Jungle: Udyr, Evelynn, Fiddlesticks, Maokai, Gangplank, Kayle, Irelia, Nautilus, Poppy, Nasus
• Mid-Lane: Diana, Ahri, Brand, Karma, Cho’Gath, Twisted Fate, Lux, Galio, Zilean, Yasuo, Veigar, Kayle, Vladimir, Cassiopeia, Ryze, Lulu, Kennen
• AD Carry: Kalista, Draven, Miss Fortune, Graves
• Support: Braum, Alistar, Xerath, Lulu, Fiddlesticks, Gragas, Blitzcrank
Down from Nerf Tier: Hecarim, Jinx
Up to the Strong Tier: Cassiopeia, Irelia, Swain, Zed, Brand, Malphite, Morgana, Nautilus, Soraka, Gragas
• Top Lane: Rek’Sai, Hecarim, Nasus, Riven, Irelia, Gangplank, Karthus, Pantheon, Rengar, Sion, Cassiopeia
• Jungle: Amumu, Volibear, Skarner, Gragas
• Mid-Lane: Kog’Maw, Talon, Vel’Koz, Swain, Wukong, Karthus, Zed, Heimerdinger, Annie, Anivia, Katarina, Zyra
• AD Carry: Ashe, Jinx
• Support: Morgana, Nautilus, Nami, Brand, Malphite, Soraka
Nerf Tier Champions
Up to the Nerf Tier: Wukong, Malzahar, Ziggs, Leona, Sona
• Top Lane Nerfs Required: Wukong
• Jungle Nerfs Required: Sejuani, Sion, Nunu
• Mid-Lane Nerfs Required: Morgana, Malzahar, Ziggs
• AD Carry Nerfs Required: Sivir
• Support Nerfs Required: Sona, Janna, Leona