Set to launch in the next year, League of Legends’ developer Riot Games will be rewarding its best citizens with loot soon.

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“If you’re a player who is punished for toxicity or intentional feeding or so on, you can’t get loot”

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Reaching out to Riot’s Lead Designer of Social Systems, Jeffrey Lin, Polygon.com pulled out every detail of the upcoming rewards.

“If you’re a player who is punished for toxicity or intentional feeding or so on, you can’t get loot”

“We really want the system to be a reward. It’s a new carrot for playing with friends and for being a positive player in the game. We’ve never been able to give skins for free before in League of Legends, so this is our way of saying, ‘Hey, if you’re a positive player in the game, here’s your way of earning something just for playing the game and being awesome.'”

With details a bit blurry, let’s be clear – Riot will be giving away prizes up-to and including characters and their skins with the new prize system. Offering up something similar to DOTA 2’s “Treasure Key”, Riot will soon allow your behavior to earn chests and keys which lead up to rewards based entirely on being nice. This loot can include normal benefits similar to XP boosts and the like, but it’s the skins we’re all after. Never before has Riot offered a way to get character skins without doling out the cash, which may be telling as to how big the game’s behavior issues really are.

Failed attempts historically by Riot include the still in-tact honor system and the change in default chat between both teams. While these systems seem to work well enough in Heroes of the Storm, League of Legends will make the transition quickly into the new reward system for behavior. According to Lin, this system is the top priority of Riot Games moving forward and is expected to launch along with a long list of changes in 2016.